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	<title>Flexdream's Weblog &#187; AS 4</title>
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		<title>Flexdream's Weblog &#187; AS 4</title>
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		<title>Moock on ActionScript 4</title>
		<link>http://flexdream.wordpress.com/2008/07/29/moock-on-actionscript-4/</link>
		<comments>http://flexdream.wordpress.com/2008/07/29/moock-on-actionscript-4/#comments</comments>
		<pubDate>Tue, 29 Jul 2008 10:20:33 +0000</pubDate>
		<dc:creator>flexdream</dc:creator>
				<category><![CDATA[AS 4]]></category>

		<guid isPermaLink="false">http://flexdream.wordpress.com/?p=17</guid>
		<description><![CDATA[Thease feature  will probably be present in ActionScript 4 .

Generic Functions: This functionality will add Java-style method overloading to ActionScript.  A function must be defined with the keyword generic, but then mutliple methods (with different method signatures) can be used.
Iterators and Generators: Increased support for iterating over a series of values using a class [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=flexdream.wordpress.com&blog=4101566&post=17&subd=flexdream&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p>Thease feature  will probably be present in ActionScript 4 .</p>
<ul>
<li><strong>Generic Functions</strong>: This functionality will add Java-style method overloading to ActionScript.  A function must be defined with the keyword <code>generic</code>, but then mutliple methods (with different method signatures) can be used.</li>
<li><strong>Iterators and Generators</strong>: Increased support for iterating over a series of values using a class defined iterator. Both of these items are very Python-like.</li>
<li><strong>Proper Tail Calls</strong>: A function can properly call another function as its last operation &#8211; this adds increased support for recursion patterns.</li>
<li><strong>New Number Types</strong>: byte, double, decimal (and the current generic ‘Number’ type would be removed)</li>
<li><strong>Numeric Suffixes</strong>: As in Java, numeric literals will have suffixes to denote their specific numeric type.</li>
<li><strong>Vector Type</strong>: As in Java, there will be a mono-typed array called Vector.  Length can optionally be pre-defined at creation.</li>
<li><strong>Record Type</strong>: Describes the details of an object &#8211; easier to create than a class. I believe it is dynamic &#8211; in that it has required values, but additional properties can be defined per instance.</li>
<li><strong>Array Type</strong>: A type that describes what will be contained within an array. For example &#8211; you could say that you will have a 7-element array made up of Strings.</li>
<li><strong>Union Types</strong>: A property (or argument) could be one of a list of types (as opposed to now where a property has to be of one type &#8211; or no type). This would give you the ability to have an argument that could be a String or XML &#8211; but nothing else.</li>
</ul>
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